Lost Skull
Z - THROW SKULL
X - TELEPORT TO SKULL
ARROW KEYS - MOVE
*no gamepad support at this time
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Entry for GBJam 12; secondary theme was "Spooky!"
Our design intent setting out was to prototype a skill-based gameplay mechanic that felt unique & fun to use. We focused it's use within combat scenarios (with a sprinkle of traversal) for the jam, but are excited to explore how we can expand it into puzzle-solving as well. This was our first time creating a pixel-based GameBoy style game, as well as Micheala & John's very first game jam experience! ๐๐๐ It was a blast!!
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Creators:
Jensen: Design, Programming
Lameosine: Programming, Art
Micheala: Music, Art
John: Design, Testing
Status | Prototype |
Platforms | HTML5 |
Authors | Jensen Verlaan, Lameosine |
Genre | Platformer |
Made with | Unity |
Comments
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really impressive, and great concept for a platformer!